Reviewed by Timothy J . Barron
By all indications, Dragon obtained the molds of the previous 1/350 Arleigh Burke DDG class destroyers released by Panda. With the 1/350 scale DDG 92 Momsen kit, Dragon has released a new variant of the Burke class. This kit portrays a Flight IIA variant which feature the Remote Minehunting System (RMS). The most noticeable difference with Flight IIA variants is the addition of hangar bays. But it should be noted that there are at least three "sub" variants in Flight IIA ships. Early versions had raised exhaust stacks (DDG 79 through DDG 88). The exhaust stacks were then changed to be recessed (starting with DDG 89). A structure was added to house the Remote Minehunting System (DDG 91 through DDG 96). But the RMS was cancelled, and the design of later Burkes has been reverted (DDG 97 forward). There are numerous unused parts in this kit, and at the time of this review, it appears that any Flight I, Flight II, or Flight IIA variant could possibly be built from the parts in the box, with the exception of decals. The kit includes decals for DDG 81 through DDG 85, and DDG 89 through DDG 93.

The hull appears to be exactly the same as the 1/350 Panda kits, from whom it is believed that Dragon acquired the molds from. The hull is molded in one piece, but could be cut in half for a water line version with a little effort. The hull has molded "pad eyes." These are over scale and there are too many of them. They could easily be sanded away, if desired.

This sprue contains most of decking, and also appears to be the same as the 1/350 Panda kits. Note that the helicopter deck part on Sprue B is an unused part in a Flight IIA. It pertains to a Flight I or II variant (i.e. without a hangar bay), and a Flight IIA deck is included on Sprue E. There are multiple unused parts in this kit, and it appears that a Flight I or II could be built from this kit.

Sprue C comes in two parts. The first part of Sprue C includes super-structure parts and details, as well as the mast. The parts contains many molded details, such as doors, ladders, life preservers, etc. Dragon did make one nice and noticable improvement from the Panda molds, as can be seen in the middle photo. They "opened" a passage way, which was molded "closed" on the Panda kits. This passage way contains no doors on the real ships, so this is a nice improvement.
The second part of Sprue C contains more super-structure parts and details.

This sprue contains detailed parts such as RHIB, screws, etc. Note that Sprue D contains many unused parts which pertain to Flight I or II variants, such as the (early) deck gun, as well as the raised exhaust stacks (which can be seen in the uppert left of the sprue).

The sprue contains parts that pertain only to Flight IIA variants and sub-variants, including a hangar bay details, recessed exhaust stacks (which started on DDG 89), new 5" deck gun (which started on DDG 81), etc. Note that the helicopter deck part contains raised line markings, while the bow deck (Sprue B) has decal for those markings.

This sprue contains the structure details for the Remote Minehunting System (RMS). It should be noted that only DDG 91 through DDG 96 have this structure, and the RMS equipment has been subsequently removed from these ships. Starting with DDG 97, the ships have a reverted design and do not have this structure. The kit includes the option of molding the "door" in an open or closed position. Per the webmaster of the DDG 91 website, the "door" is actually a retractable stainless steel screen. The kit includes no details or parts for the RMS equipment, so it would have to be scratch built if molded in the open position.

This sprue contains the helicopters.

The photoetch fret includes railings and well as helicopter nets. In the bottom middle part of the fret, additional details for the mast are also included, which is a very nice addition. The fret also includes photoetch parts for the Aegis panels. They are optional as the kit includes molded Aegis panels on the kit parts (Sprue C). So it is supposed that the molded panels could be removed (cut and sanded), but it might be difficult as the parts are small. It should also be noted that the kit instructions err in that they do not advise of considering the option of the photoetch panels until after the superstructure of the kit is already assembled, which would make the possibility of replacement even more difficult.


The decal sheet includes decals for DDG 81 through DDG 85, and DDG 89 through DDG 93.

As noticed by userid "Maxim" on the message board, the Dragon Burke kits (1/700 and 1/350) contain a signficant error in regards to the length of the hangar bay and helicopter deck. The bay is too short and the deck is too long. At the time of this review, I do not have access to actual sub-measurements of a real ship. By using estimated measurements from mutliple high-resolution photographs, it appears that the hangar bay structure is about 0.8" too short in 1/350 scale, and likewise the helicopter deck is 0.8" too long. It appears that the hangar bay could be extended with stock plastic, though sanding the much of detail on the helicopter deck might be required. The following photographs serve as reference of the kit part measurements.
This is one of several examples that would show how the hangar bay is too short and the helicopter deck is too long. The two vertical lines show approximately where the bottom of hangar bay doors are located on the kit (left line) and a real ship (right line).
This kit also serves as an example that the box art should never be used as reference material. It depicts DDG 92 Momsen as having CIWS, which it does not.

For anyone wishing to build a modern Burke variant in 1/350, it appears that the Dragon DDG 92 Momsen can serve as a good basis. It also includes photoetch parts and high quality decals. So building it out of the box should result in a nice looking model. The more discriminating modeler may elect to fix the hangar bay length. Given the "squareness" of the structures involved, it appears that such an effort would not be all that difficult.